Explicit NT 010 - Gritty Mario
Ep. 10

NT 010 - Gritty Mario

Episode description

Kit and I celebrate 10 episodes with a crazy concept, what would it be like to have a game similar to the 1993 Super Mario Bros. movie?

Apologies for the sound glitches at the end of the episode.

Episode art by - Kit

Download transcript (.srt)
0:00

Breaking news. What'd you say?

0:17

Breaking news. Breaking news.

0:19

What's the breaking news?

0:22

What is the breaking news? End

0:23

of the world. Coming soon. Say

0:26

somewhat reliable sources.

0:29

I mean, that's nothing new.

0:32

There have been somewhat

0:34

reliable sources and then

0:36

multiple not reliable sources

0:38

saying the world's going to end

0:41

soon for, wait, ever. Like, I'm

0:44

sure there was some caveman in

0:47

the past that was like, just

0:49

like, like, oh, day and

0:51

tomorrow. Or world and tomorrow.

0:56

Me feast much food tonight. And

0:58

then everybody got mad at him

0:59

the next day and like killed

1:01

him because he ate all their

1:02

food. Because the day, like,

1:05

didn't mark the end of the

1:07

world.

1:09

You know? Yeah.

1:10

So, I have something exciting

1:14

to discuss with you. This is

1:18

huge. Not that huge. Not the

1:22

huge from BattleBots.

1:24

This is our 10th episode.

1:28

Indeed.

1:30

How do you feel?

1:33

How do I feel?

1:35

Yes.

1:37

I feel using brain.

1:42

Oh.

1:42

Okay. So, you know, I think it's

1:45

an accomplishment that we've

1:46

managed to do 10 of these

1:48

things.

1:50

Considering that we didn't even

1:51

get one of them out when we

1:53

tried to do this sitting in my

1:55

room.

1:57

Yeah.

1:59

Although, I did re-listen to

2:00

that conversation the other day.

2:03

Yeah.

2:03

The Palpatine's sharing agency

2:06

and the true meaning of Jedi.

2:09

Yeah.

2:09

I think, let's not spoil that.

2:12

Oh, that's what we're going to

2:13

talk about.

2:13

No, no, no. We're not going to

2:15

talk about that.

2:16

I think what we're going to do

2:18

at some point, I don't know

2:20

when, is I'm going to go back

2:22

to the original recording.

2:26

I'm going to re-edit it to only

2:27

have those two bits.

2:29

And we're going to release it

2:31

as like a bonus episode.

2:32

Yeah.

2:33

So, you hear that, listeners?

2:36

What, listeners?

2:37

We're only 10 episodes in.

2:40

And we're planning a bonus

2:41

episode.

2:45

That will not fit the normal

2:46

numbering scheme.

2:49

That said, don't expect many

2:50

bonus things from us because...

2:56

Why would we do that?

2:59

And now, we'd like to thank our

3:00

Patreon supporters.

3:04

And others.

3:06

We don't have Patreon.

3:08

And now, we'd like to thank our

3:09

other supporters.

3:13

Thank you to...

3:14

And others.

3:14

Thank you to my friend who

3:16

listens, who gave me audio...

3:19

Like, feedback about the audio.

3:22

Not audio feedback as in

3:22

something we could play on the

3:24

show.

3:25

But he said...

3:27

He gave me feedback about how

3:28

to improve the audio of the

3:29

show.

3:30

So, thank you.

3:30

And thank you for listening.

3:32

Despite...

3:34

This being what it is.

3:36

Sad and pathetic.

3:38

Look, we're not talking about

3:39

my life here.

3:40

Okay?

3:48

Idea time.

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Oh, no.

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We're going to take the story...

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I don't care. Let's play with

4:06

it for a moment. Nintendo, look,

4:08

you've heard our pitches before.

4:13

We're going to offer this idea

4:14

for the low, low cost. What do

4:18

you think a good starting price,

4:21

considering they're probably

4:21

not that interesting? We haven't

4:23

said the idea yet. Well, I did

4:25

say the

4:25

idea. I mean, $100,000 or $10,000?

4:30

We'll start at $100,000. All

4:33

right, we'll keep it low,

4:34

because they're probably not

4:36

going to be initially

4:37

interested until we explain

4:39

that we're getting them

4:40

into an older market. Yeah. In

4:44

this Mario game, I think the gritty

4:48

realism and darkness is really

4:54

what sells it. I think that

4:58

having a Koopa, like King Koopa

5:01

slash Bowser,

5:04

who is actually a legit evil-ass

5:08

guy, who is willing to do

5:12

things such as de-evolve his

5:16

own people

5:17

to drive their compliance,

5:19

because then they're too stupid

5:22

to be able to fight back. Yep.

5:27

Honestly, that is not the pushover

5:31

Bowser slash King Koopa that we're

5:34

used to. Yep. That is not the,

5:38

I took over the Mushroom

5:39

Kingdom last week, and I'm

5:40

going to try to do it again

5:41

because I failed last

5:43

week. I mean, now they have

5:44

them trying to take over other

5:46

kingdoms. Right. And failing

5:48

miserably to do

5:49

that. Yeah. No, this Bowser's

5:52

already in control. He is

5:54

firmly entrenched. Is it the

5:56

human Bowser or is it Bowser

5:58

Bowser?

5:59

I don't think that matters so

6:01

much, but I think if you use

6:03

the regular Bowser, you're

6:04

going to have to...

6:06

make it more realistic. Make it

6:08

more menacing, even. Yeah. I'm

6:10

sorry, Bowser, but there's

6:12

nothing menacing about your...

6:15

I'm sorry. It just ain't

6:19

working.

6:22

I think the most important rule

6:24

is don't get Jack Black to play

6:26

him. Oh, no, no, no, no. No.

6:30

The other approach to this game

6:31

would be... I don't know. Do we

6:35

approach it like a first-person

6:38

shooter?

6:40

I want to say we want to

6:42

approach it from a first-person

6:44

perspective almost in like the

6:46

feeling of an evil... not Evil

6:49

Dead.

6:51

Resident Evil. Like where you

6:52

have to sneak around, where

6:54

everything's falling apart,

6:55

where people are getting into

6:57

fights.

6:58

Almost kind of like...

7:02

Cyberpunk or Red Dead Redemption,

7:07

but in City.

7:09

Yeah.

7:11

This has to be a gritty thing

7:13

with lots of sidelines.

7:17

It might not be necessarily

7:17

just that Mario and Luigi were

7:20

plumbers in Brooklyn.

7:22

Like maybe that's how it starts

7:24

out.

7:25

But I think that that could be

7:27

shown in a cutscene.

7:28

Yeah.

7:30

What Mario and Luigi really are...

7:34

First of all, they're fugitives.

7:38

They're a combination of

7:42

private investigators and vigilantes.

7:49

And I want to give Princess

7:50

Peach...

7:51

As opposed to Princess Daisy,

7:53

which made no sense in the

7:54

movie because they kind of flip-flopped

7:57

it.

7:57

Yeah.

7:58

I want to give Princess Peach,

8:00

to be fair, some agency in this.

8:03

So Princess Peach also wanted...

8:06

Princess Peach, who represented

8:08

the last of the monarchy prior

8:11

to...

8:12

Koopa taking over.

8:15

She's running like this

8:16

underground.

8:19

Yeah.

8:19

She's running the uprising

8:21

against Koopa.

8:23

The Toad Resistance.

8:24

She is the mastermind.

8:26

Hehehe.

8:28

And sometimes she fights.

8:30

Sometimes.

8:30

When she needs to, she fights.

8:34

But I think having this gritty

8:36

world where Mario and Luigi

8:39

have these different jobs that

8:42

they take.

8:44

Where they have to investigate

8:45

things.

8:47

And they sometimes have to draw

8:50

weapons of some kind and take

8:53

bad guys out.

8:55

Not by just jumping on their

8:57

heads.

8:59

But by actually physically

9:01

confronting them.

9:04

And maybe there's some nods to

9:05

the power-ups and things.

9:08

But I really would prefer for

9:10

it to be more of an open world

9:12

type of game.

9:15

Clearly 3D CG.

9:16

You're just talking about a

9:17

Legend of Zelda game.

9:18

No.

9:19

No, no, no.

9:19

This has to be mostly gritty

9:22

city type of stuff.

9:24

We don't want frou-frou.

9:26

Not to say that Legend of Zelda

9:27

doesn't have its darker moments

9:29

in the series.

9:30

It absolutely does.

9:33

But we don't want this

9:34

exploring in fields and all of

9:36

that stuff.

9:38

We want if you walk around the

9:40

wrong corner at the wrong time,

9:41

you can get stabbed in the back.

9:45

That's the type of feeling we

9:46

need to go with here.

9:49

And yet, we do some cut scenes

9:51

of, you know, at some point

9:55

where Mario and Luigi come back

9:59

from a case.

10:02

And they've gotten another

10:04

piece of, like, the puzzle on

10:07

how to undermine Koopa's

10:10

network.

10:10

I don't know what this makes me

10:12

think of.

10:13

What?

10:14

This makes me think of Animat

10:15

Frost.

10:17

I don't know why.

10:18

Why?

10:19

Tom Nook.

10:20

Tom Nook.

10:21

Leave him off your boss.

10:23

Yeah, we'll have to talk about

10:24

that at some point.

10:25

I thought we did.

10:26

Maybe we did.

10:27

Maybe.

10:28

Maybe not.

10:28

I can't remember if we talked

10:29

about it on the podcast.

10:31

But you could have a nod to Tom

10:32

Nook in there.

10:33

Like, just have him be, like...

10:35

Have him be in a cut scene like

10:37

Bowser's talking about.

10:39

Tom Nook.

10:39

Oh, he's small fry.

10:42

Just throw that out there.

10:47

But no, I think you have Mario

10:50

and Luigi come back to their

10:52

office after a hard day of

10:54

vigilantism and private

10:55

investigating.

10:57

At some point, Mario takes a

11:00

drag on a cigarette, blows out.

11:05

It's like, man, we should have

11:06

never left Brooklyn.

11:09

And then it cuts back to them

11:11

in Brooklyn, these maybe not uber-successful

11:14

plumbers, but they're

11:16

successful enough that they're

11:18

making decent money.

11:21

They make the mistake of going

11:21

down into the sewers to

11:23

investigate something.

11:24

Something crumbles and they

11:26

fall into this other world and

11:27

then it flashes back to the

11:29

present.

11:29

There's no...

11:31

Well, I mean, the obvious thing

11:32

would be have them fall into a

11:34

pipe.

11:36

I mean, that'd be the most

11:36

obvious thing.

11:38

That would be the obvious thing,

11:39

but we don't really need to do

11:40

that.

11:41

Yeah.

11:42

Because that's laying it on too

11:43

thick.

11:44

Remember, this is not your Jack

11:47

Black, kid-friendly Mario game.

11:51

This is gritty...

11:54

I mean, at this point, it's not

11:55

even a Mario game.

11:57

Well, it is, but it's a

11:58

different spin on the

11:59

characters.

12:00

And I also think you have cutscenes

12:03

with Bowser, where Bowser is

12:06

saying to his upper-level

12:09

minions, or even his kids, it's

12:12

a mafia.

12:14

Like, Bowser's in power.

12:15

Well, there's two people that

12:16

Bowser would look to, obviously.

12:19

There'd be...

12:19

Well, actually, technically

12:21

three groups of people.

12:21

There'd be Bowser Jr.

12:24

There'd be the Koopalings.

12:26

And then there'd be a Magi Koop

12:27

slash Kamin.

12:29

Yeah.

12:30

But you have these situations

12:31

where Bowser...

12:33

You know, has that scene where

12:37

he's like,

12:39

I want those plumbers dead, and

12:41

I want them dead now.

12:42

You know?

12:44

And...

12:45

You get into these scenarios

12:47

where...

12:50

Bowser's plans are getting thwarted

12:52

from time to time.

12:54

But there's also side missions,

12:56

too.

12:57

Like, Mario or Luigi could take

12:58

a job for...

13:02

Toadette...

13:04

Hmm.

13:05

Trying to investigate whether

13:06

or not her...

13:08

Her husband is having an affair.

13:11

You know, just...

13:12

Trying to prevent...

13:15

What...

13:16

What could we use as a drug...

13:18

In...

13:19

In Mario?

13:21

Like, what could be...

13:22

I mean, the obvious thing would

13:23

be the same mushrooms.

13:25

And there's a few different

13:26

types.

13:27

There's your...

13:28

You know, mushrooms.

13:30

There's your steel ones.

13:31

There's your ghost ones.

13:33

But...

13:33

If you...

13:34

If you really want to reference...

13:35

A good mushroom to use for this...

13:37

You could use the...

13:38

The poison mushrooms that are

13:39

all purple and yellow.

13:41

We could do that.

13:43

Except...

13:43

I think...

13:47

The star makes for a better

13:49

drug.

13:50

It makes you run faster.

13:53

It makes you invincible or

13:54

impervious to any damage.

13:56

Yeah.

13:57

And...

13:57

Can...

13:58

Now, the game glosses this over.

14:00

I mean...

14:00

Because...

14:00

It does make you see rainbow.

14:02

It makes you look like rainbow.

14:03

Yeah.

14:04

Well, so...

14:05

Like, to your point.

14:06

It has a little bit of an OSD

14:07

effect.

14:09

In this world.

14:11

So...

14:11

In the game.

14:13

The game glosses over.

14:16

I thought of another one that

14:17

might be funny.

14:18

Okay.

14:19

Mini mushrooms.

14:20

Mini mushrooms.

14:22

Yeah.

14:22

I just feel like it'd be funny.

14:24

I just feel like it'd be funny.

14:24

To just have mini mushrooms be

14:25

something.

14:27

Yeah.

14:28

We could do that as a side.

14:31

Like, the guy offering drugs is

14:32

like, eh.

14:34

We got...

14:34

We got the mini mushrooms.

14:35

Or if you want the high quality

14:37

shit.

14:38

Also, mini mushrooms kind of

14:39

look like cupcakes.

14:40

We got the star powder.

14:43

So, you reference the power-ups.

14:45

Yeah.

14:46

But you don't actually have the

14:47

real stuff.

14:48

Well, now this just does sound

14:49

like the original Mario movie.

14:52

But that's what I'm saying.

14:53

It's inspired from the original

14:54

Mario movie.

14:55

For example, the mushroom.

14:57

Instead of the mushroom being

14:58

like a straight up, like, you

14:59

eat a mushroom and you get

15:00

power-

15:00

Like, have it-

15:01

Well, for Mario and Luigi, you'd

15:03

have to have them wear their

15:03

movie outfits.

15:05

You'd have to have them look

15:05

like the movie Mario movie.

15:07

Well, you know, you could go

15:09

with a high-end classy suit.

15:12

Kind of like they do when they

15:13

go into the club.

15:15

Yeah.

15:15

You have them have those, like,

15:17

really classy suits.

15:19

Uh.

15:20

Oh, I thought of another

15:21

mushroom.

15:21

That would actually be really

15:23

good.

15:23

Okay.

15:23

Because of what it's called.

15:24

It's called the weird mushroom.

15:26

Ooh.

15:27

That's literally what it's

15:28

called.

15:29

And it's really weird.

15:30

Well, yeah, it is a weird

15:31

mushroom.

15:32

It has, like, a really long

15:33

stalk and then, like, a really

15:35

flat top.

15:36

And it makes Mario tall and

15:37

skinny.

15:37

It makes him jump higher.

15:39

Ah.

15:40

I think that would be good.

15:42

Yeah.

15:42

Also, there's wonder flowers.

15:44

How do you do a gritty

15:45

alternative or equivalent of

15:46

that?

15:47

Like, I was thinking, for

15:49

example, with the standard

15:50

mushroom, it doesn't actually

15:52

make you bulk up or anything.

15:55

It's just their equivalent.

15:57

It's just their equivalent of

15:58

some hyper-caffeinated energy

15:59

drink.

16:00

Yeah.

16:02

And so, it's...

16:04

And then the one-up mushroom,

16:05

it's just that, but better.

16:08

The one-up mushroom, I think...

16:12

Oh, I know what we do at some

16:14

point.

16:15

We have one of the characters

16:16

get shot.

16:19

And...

16:19

And the other one pulls out

16:21

this elixir with the one-up

16:23

mushroom on it.

16:25

And it's a healing potion.

16:29

Also, for the drug thing, I

16:31

completely skipped over the

16:32

most obvious choice.

16:34

And what's that?

16:36

Wonder flowers.

16:37

And what do wonder flowers do?

16:38

See, the thing is, is that in

16:40

the original game, wonder

16:41

flowers, it caused the wonder

16:43

effect to kick in.

16:44

And that will cause the course

16:46

to change, or you to change

16:47

form, or something to happen,

16:49

like a bunch of bulls charging,

16:51

or a giant rock chasing after

16:53

you, Indiana Jones-style.

16:55

Or you turning into a Goomba.

16:58

Which game was this?

17:00

Mario Wonder, obviously.

17:02

Oh, I never played that one.

17:03

So, so...

17:04

The wonder flower is very

17:06

obviously a drug.

17:07

It even has, like, a little wobbly

17:10

effect around it.

17:13

All right.

17:13

That spreads out.

17:14

That's fine.

17:14

It's the most obvious thing to

17:16

use for a drug, even the name.

17:18

So, we have a drug trade that,

17:20

obviously, King Koopa, Bowser,

17:22

is in charge of.

17:23

Also, one of the code names for

17:26

the drugs in this land.

17:28

What?

17:28

It will be another reference to

17:30

Tom Nook.

17:31

You gotta call them radishes.

17:35

No, that's a stock market.

17:37

Yeah.

17:38

No, that doesn't work.

17:40

I'm not saying that it's not a

17:41

good idea.

17:42

I think, hey, that's what we do.

17:45

We have a quest that literally

17:47

has to do with Tom Nook, except

17:49

Tom Nook is a stockbroker.

17:53

With his kids, obviously.

17:54

Yeah.

17:54

He's a corrupt stockbroker.

17:56

Yeah.

17:57

He's doing the type of thing

17:59

where he's taking his clients'

18:03

investments and skimming money

18:05

off the top and investing it in

18:07

shady stuff so that they lose

18:08

their retirement money.

18:11

There we go.

18:12

We found the perfect way of

18:14

tying in Tom Nook.

18:15

Does that mean that we have to

18:17

tie in other Nintendo games now?

18:19

Like Kirby and Legend of Zelda.

18:22

I wouldn't want to bring that

18:23

too far.

18:24

Yeah.

18:25

You have to know where the line

18:28

is.

18:30

I think having one side quest

18:31

here or there is fine.

18:34

But you don't want to look for

18:35

so many opportunities to tie in

18:37

all of them.

18:38

I think the really simple way

18:40

to get something from Kirby in

18:42

is...

18:43

What?

18:44

You have a character named D.

18:46

And their nickname is Waddle.

18:49

I mean, he can...

18:55

Wait, I got it.

18:57

So D...

18:58

So Kirby can be on the police

19:01

force.

19:02

It's Captain Kirby of the

19:03

police.

19:05

And that does sound like

19:06

something from a movie.

19:08

And...

19:09

In the 90s.

19:09

And D is one of Koopa's street

19:14

distributor for Star.

19:19

Which, by the way, none of this

19:19

stuff looks like the actual

19:21

power-ups.

19:22

Like, Star is this...

19:24

I mean, it can just be like...

19:27

If you zoom in really close, it's

19:29

a char-shaped dust particle.

19:31

Yeah, exactly.

19:33

Or it just has a star on the

19:34

label.

19:34

But that's...

19:35

I'm just saying.

19:37

But I'm...

19:38

I'm trying to figure out how we

19:39

tie this together with the

19:40

overall story, though.

19:42

Because...

19:43

Now, keep in mind, this game

19:44

can be massive.

19:45

So it's not like a movie where

19:46

the story is necessarily linear.

19:50

So maybe you do have to, like...

19:52

Sorry, I keep saying, like, a

19:53

lot.

19:54

I mean, that's fine.

19:55

Eh.

19:56

You have to...

19:58

Go to...

19:59

Quote-unquote...

20:01

Dungeons or castles.

20:02

But they're not really dungeons

20:03

or castles.

20:04

They're warehouses.

20:06

I mean, there could be dungeons.

20:08

They're drug labs.

20:10

Stuff like that.

20:14

But I'm kind of missing how to

20:17

connect the overarching...

20:20

I'm having a hard time.

20:21

Well, I had an idea for Kamek.

20:25

Okay.

20:26

But that's not, like...

20:27

It's super connected with the

20:28

story.

20:29

But Kamek could be, like, the...

20:31

Secretary for Bowser.

20:34

Secretary or second-in-command?

20:36

Uh...

20:37

Well, I feel like Bowser Jr.

20:39

would be second-in-command.

20:41

But I think Bowser Jr. still

20:42

has to be incompetent.

20:44

It has to be...

20:45

Well, yeah.

20:46

Bowser Jr. has to be...

20:48

Also, Bowser Jr. cares about

20:49

his dad.

20:50

For sure.

20:51

Like, that's just part of the

20:52

normal game.

20:53

And it should be part of that,

20:54

too.

20:54

Yeah.

20:55

Like, he wants to make his dad

20:57

proud.

20:58

Yeah.

20:58

But he always just falls short.

21:02

Like, he'll still kill people

21:02

and whatnot.

21:03

Like, he can still do that.

21:05

But the problem is, he always

21:06

leaves some kind of trace.

21:07

Yeah.

21:08

He forgets to turn the lights

21:09

off in the apartment after he

21:11

leaves.

21:12

He doesn't wear gloves, so he

21:14

leaves...

21:15

Well, depending on what we do.

21:17

Fingerprints or paw prints or

21:18

whatever.

21:20

Uh, claw prints.

21:21

Yeah.

21:22

DNA evidence.

21:23

Whatever you want to call it.

21:24

So that's a good side story.

21:28

Yeah.

21:28

But Kamek would be the

21:30

secretary, probably.

21:33

And probably would backstab.

21:36

I feel like that would be funny.

21:38

Yeah.

21:39

It seems to me that if any

21:40

character was going to backstab

21:42

Bowser and roll over on him, it

21:45

would be Kamek.

21:47

Yeah.

21:48

But I'm still trying to figure

21:50

out.

21:51

Obviously, the core story is we

21:54

need to get Bowser out of power

21:56

and either bring him to justice

21:58

or have him die.

21:59

Also, can I request another

22:01

character that exists?

22:03

Okay.

22:04

Nabbit.

22:05

Which one is that?

22:06

Uh, Nabbit's a little rabbit-ish

22:09

character that wears a purple

22:11

mask and a fake version of

22:13

Bowser Jr.'s, like, little face

22:15

thing.

22:17

And he steals stuff.

22:19

But what's he from?

22:20

Uh, his friend originally knew

22:22

Super Mario vs. U.

22:26

I mean, this is getting a

22:27

little... I mean, the whole

22:30

thing's kind of esoteric, but...

22:32

Well, I mean, it's... there's

22:34

gonna be thieves.

22:36

Sure.

22:36

He's having an ordinary street

22:38

thief and they just have to

22:40

wear a bunny.

22:41

Why don't we just add MIPS to

22:42

it while we're at it?

22:44

Do you know who MIPS is?

22:45

Yeah.

22:46

Yeah, the bunny from Super

22:47

Mario 64 that gives you, like,

22:49

three stars or whatever.

22:51

Yeah, and he's impossible to

22:52

catch.

22:53

Yeah.

22:54

I don't know.

22:54

I don't know how much lore...

22:58

Like, where's the line?

23:00

We want this to be based on the

23:01

1990s Mario movie.

23:04

Yeah.

23:05

But in a slightly different way.

23:07

Yeah.

23:08

And I'm afraid that by trying

23:10

to tie in every single Nintendo...

23:15

So look at, again, your example,

23:17

Detective Pikachu.

23:19

Yeah.

23:20

Yeah.

23:21

There's other Pokemon around.

23:23

Yeah.

23:23

And there's a reference to

23:25

Pokemon fighting.

23:27

But that's about it.

23:28

No, we do get to see a Pokemon

23:30

fight, but...

23:31

Yeah.

23:31

But it's a side thing.

23:34

Yeah.

23:34

It has nothing to...

23:36

So the equivalent in this game...

23:39

I mean, it does kind of have to

23:40

do with the plot.

23:41

The equivalent in this game is...

23:43

You have an underground fan-created

23:46

computer game...

23:49

That is sweeping...

23:52

The people who want to rise up

23:54

against Koopa are just

23:55

disappointed people.

23:59

And...

23:59

Koopa keeps trying to squash it.

24:02

And it can't...

24:03

So the game opens up...

24:05

Initially...

24:06

Looking like the original Super

24:08

Mario Brothers.

24:09

And then the camera pulls out...

24:13

And it's Mario and Luigi

24:14

playing the game...

24:15

And they're like...

24:16

Where did they come up with

24:17

this shit?

24:19

Like, this is nothing what it's

24:21

like.

24:22

I appreciate what people are

24:23

trying to do...

24:25

Spreading the message and

24:26

whatnot.

24:26

But...

24:27

Jumping on...

24:30

Goombas...

24:31

And...

24:32

And...

24:33

Kicking Koopa shells?

24:36

That's just stupid.

24:40

Mushrooms making us grow...

24:42

And like he slams down the

24:43

energy drink...

24:44

That has the mushroom symbol on

24:45

it.

24:47

What are these kids learning in

24:48

school these days?

24:51

Well, you know...

24:53

Ever since Koopa got in charge...

24:54

The schools just ain't what

24:56

they used to be, Mario.

24:59

That's how you set up the whole

25:00

thing.

25:01

You set up the whole thing

25:02

saying...

25:02

We're burning it to the ground.

25:04

This is a serious, gritty...

25:07

Mario game.

25:08

I do think it would be funny to

25:10

have MIPS in NABIT though.

25:12

And I thought of how you do it.

25:13

How?

25:15

So like I said...

25:16

You have them be two kind of...

25:18

Kind of thief...

25:19

Kind of mercenary type of

25:20

things.

25:21

And...

25:22

They're going to be human,

25:23

right?

25:24

I think we will go with the

25:25

human run.

25:26

Yeah.

25:26

And both of them would wear

25:28

like ears.

25:29

With NABIT having the purple

25:30

ones...

25:31

And MIPS having the green ones.

25:33

And they'd just be like...

25:35

The little duo.

25:36

And then they'd probably ask

25:38

Mario and Luigi for something.

25:41

Yeah.

25:43

I could see that.

25:44

I mean, it's...

25:45

Probably mercenaries and not

25:47

thieves.

25:49

Or...

25:49

Or you could flip it about.

25:51

So you can have it so that they

25:52

get confused for each other.

25:54

One of them...

25:55

Uh-oh.

25:56

Is a bit of a thief.

25:58

But he's a thief with a good

25:59

heart.

25:59

Yeah, that would be NABIT.

26:00

He steals...

26:01

He steals things in order to

26:03

provide for orphans.

26:05

And for the...

26:08

The toads of the world.

26:09

You know, the...

26:11

The regular...

26:12

Yeah.

26:13

Peasantry, so to speak.

26:14

I think NABIT steals from the

26:16

toads.

26:16

But the toads in the normal

26:17

Mario games are kind of rich.

26:19

Yeah, this is different.

26:21

So I think it would be flipped

26:23

a little bit.

26:24

Versus MIPS...

26:26

MIPS is just...

26:28

Chaos?

26:30

Chaos.

26:30

Chaos.

26:32

I mean, if you just hear the

26:32

name, like, that just makes me

26:35

think of chaos.

26:37

Well, you...

26:37

You...

26:37

You...

26:38

You...

26:38

For example, you have these cutscenes

26:40

where it should...

26:41

So you have to go and catch MIPS...

26:43

Somehow.

26:45

Because MIPS is causing chaos.

26:46

And you just show, like...

26:49

This security camera footage

26:50

from an ATM.

26:52

Yeah.

26:52

And it just shows, like...

26:55

It shows a bright blur going

26:57

past.

26:57

Yeah.

26:58

And then they do one of those

26:59

stupid zoom and enhance things

27:00

where...

27:01

Yeah.

27:03

Ah.

27:04

MIPS is at it again.

27:06

We have to go put a stop to him.

27:08

Yeah.

27:08

Yeah.

27:08

Or her.

27:10

It.

27:13

I still...

27:15

Am at a loss, though.

27:17

The overarching story...

27:19

Is...

27:21

Well, I think...

27:22

I think it's obvious what the

27:23

overarching story is.

27:24

Bowser's in charge.

27:25

I think it's obvious what the

27:27

overarching story is.

27:28

Okay.

27:29

Well, obviously, Bowser has

27:30

this whole drug thing going,

27:32

right?

27:33

But...

27:34

Well, here's the thing.

27:35

But he also runs the entire...

27:37

Yeah.

27:37

Yeah.

27:37

So here...

27:38

Here.

27:38

Yeah.

27:39

Soldiers or whatever.

27:40

This is how I see it.

27:42

And nobody knows.

27:42

That Bowser's doing the

27:44

underground business.

27:45

They just see him as the guy

27:46

that rules it with...

27:48

Sort of an iron fist with...

27:50

Well, they see him as a very,

27:51

very corrupt...

27:53

Yeah.

27:53

Leader.

27:54

Who they know...

27:56

Did some shady murder shit to

27:57

get...

27:59

Yeah, but they don't know what.

28:01

Right?

28:02

So...

28:02

So they don't know how far this

28:04

goes off.

28:05

Alright.

28:06

And...

28:06

But here...

28:07

Let me...

28:07

Let me continue here.

28:09

And how is the...

28:10

We have to figure out how is

28:11

the drug thing...

28:12

Knocking down the citizens and

28:14

keeping them...

28:15

Out of the ability...

28:17

To...

28:18

Overthrow him.

28:19

Or out of the ability to get

28:20

their lives back.

28:22

But continue.

28:23

So...

28:23

Here's the thing.

28:26

So Mario and Luigi have to take

28:27

these different missions.

28:28

And eventually...

28:30

After completing like a certain

28:31

like...

28:32

Tree of missions...

28:34

They'll end up finding like...

28:36

A coupon like...

28:38

Pulling the strings beside...

28:40

Behind a certain operation.

28:42

Whether it be like...

28:42

A gang...

28:43

Or a drug empire...

28:45

Or a mafia...

28:48

Or something like that.

28:48

It'll be one of the coupons.

28:50

And I'm able to get some

28:51

information out of that coupons.

28:53

You see?

28:55

And maybe find some bodies.

28:57

With evidence.

28:58

Right.

28:59

And you know...

29:00

We kind of have that...

29:01

A cliche Mario thing.

29:02

Where you fight the coupons.

29:03

But no corrupt leader is going

29:05

to go quietly.

29:06

Yeah.

29:08

And clearly he has some people...

29:10

Some of the citizens are going

29:11

to be on his side.

29:12

Yep.

29:14

So...

29:15

We have to figure out...

29:17

Alright.

29:18

So it starts off...

29:19

We have our guys.

29:20

They're basically...

29:21

Fugitive...

29:23

Investigators...

29:24

Slash...

29:25

Mercen...

29:26

Not mercenaries...

29:27

Vigilantes.

29:28

Vigilantes.

29:29

Vigilantes.

29:30

Loosely connected to the ousted...

29:32

Princess.

29:34

Oh.

29:35

What's her story?

29:36

So what...

29:36

What...

29:37

Is Koopa saying?

29:39

Why couldn't she be next in

29:41

line?

29:42

Why was she...

29:42

Unfit for rule...

29:45

After her father...

29:46

Disappeared under mysterious

29:48

circumstances?

29:49

Well you see...

29:50

Shamefully...

29:50

There was a tiny document that...

29:53

Was signed by the king...

29:55

Right before his sudden

29:56

disappearance...

29:58

That...

29:58

His...

29:59

His right hand man...

30:00

Koopa...

30:01

Would...

30:02

Take the throne...

30:04

Uh...

30:04

Under...

30:05

For...

30:06

For...

30:06

You know...

30:07

If there were any...

30:08

Problematic matters...

30:10

Like...

30:11

Setting his house...

30:12

Yeah, if there was, you know,

30:14

say, a definitely real uprising,

30:17

if there's this rebellion, you

30:19

know, if this rebellion stirs

30:21

up again, Koopa will take the

30:23

place.

30:24

Obviously no one knows that Koopa's

30:25

in charge of that rebellion.

30:26

Well, okay, alright, so the

30:29

story is, in the flashbacks, we

30:33

have this story of Princess

30:36

Peach was planning to overthrow

30:39

her father.

30:42

So this has been planted into

30:44

the media, and the media is

30:46

running with it.

30:47

And then obviously, when

30:51

certain acts of rebellion are

30:56

tied to her, that comes up in

31:01

the media as the dissident

31:06

Peach, or the Peach who was...

31:11

The Fugitive, or...

31:15

Sour Peach?

31:16

Traitor.

31:17

Traitor to the kingdom,

31:19

Princess Peach.

31:23

So, alright, we've got that

31:24

angle.

31:26

Yep.

31:27

Alright, good.

31:28

Now, the missions don't all

31:30

have to do with the main story,

31:32

obviously, because you do have

31:33

to be able to get money to get

31:35

better gear.

31:36

Maybe get some people onto your

31:38

side, you know?

31:39

Yeah, influence people.

31:41

Maybe by choosing to help

31:42

certain people and not helping

31:44

others, it affects the overall

31:46

storyline of the game.

31:50

Sometimes you've got to decide

31:51

how shady you want to go.

31:53

Maybe Mario and Luigi

31:54

themselves have the capacity to

31:56

go super dark.

31:59

Like, maybe...

32:00

Kill everyone.

32:02

Well, I wouldn't say kill

32:03

everyone, but...

32:05

Games...

32:05

There are a lot of games like

32:07

this where the decision trees

32:09

affect the personality, the

32:10

opportunities, and the outcomes

32:13

of the game.

32:14

The one that I can think of

32:16

most easily is Undertale.

32:19

Okay.

32:20

Because if you kill certain

32:22

monsters or spare certain

32:25

monsters, some of the other

32:27

characters will comment on it.

32:30

Right.

32:31

Like, Undyne will comment if

32:34

you kill a certain monster that's

32:37

a teen comedian in a group with

32:39

Jerry and Icecap.

32:42

If you kill Snow Drake in that

32:44

group, Undyne will comment on

32:47

it.

32:49

And obviously you can choose to

32:50

do the genocide run, which is

32:52

just kill everyone.

32:54

Well, I mean, to Mario and

32:56

Luigi's part, I mean, it can go

32:59

dark.

33:01

Yeah.

33:02

Because maybe they're sick of

33:03

this.

33:05

Maybe they just want to get

33:06

home.

33:07

Yeah.

33:07

They didn't want to be here in

33:08

the first place.

33:09

So maybe they have to make some

33:10

shady deals with shady people.

33:12

Well, not just that.

33:13

Not even just that.

33:15

Maybe one of the endings is...

33:17

Kill Peach.

33:18

It could be.

33:21

Maybe one of the endings is,

33:22

fuck this world.

33:25

We're just leaving.

33:27

Our goal is to find a way back

33:29

home.

33:31

And that's it.

33:33

Depending on the decisions you

33:34

make, which affect your

33:35

personality.

33:37

So how many endings do you

33:37

think there'd be?

33:38

Three?

33:39

Five?

33:40

Six?

33:40

There would be several.

33:42

Yeah.

33:42

There would be a lot.

33:44

Because you could also go full

33:45

evil.

33:46

Kill everyone?

33:47

Arrest everyone?

33:48

You overthrow Bowser and you

33:49

take control.

33:51

You go full evil.

33:53

You murder the princess because

33:54

she's obviously a risk.

33:56

Like, so you get so jaded and

33:58

you get so involved.

33:59

So as you're taking out the

34:00

drug dealers, you're starting

34:02

to take over their business.

34:03

Instead of just turning them

34:05

into the police, who may or may

34:06

not be corrupt anyway.

34:09

You take over their business.

34:12

So you'll have a choice.

34:14

Offer them a deal or turn them

34:17

in.

34:19

Yeah, they'll offer you

34:21

anything.

34:23

And so you could start taking

34:25

over the drug trade.

34:28

And undermining Bowser that way.

34:30

And in the end, you end up

34:31

killing Peach because you can't

34:33

have the resistance.

34:35

You end up killing Bowser

34:36

because you can't have him.

34:38

Maybe you keep Kamek, right?

34:42

Yeah.

34:43

Yeah, maybe you keep Kamek.

34:45

And Kamek definitely won't backstab

34:46

you too.

34:47

Right.

34:48

Well, you got to be nicer to

34:49

him.

34:51

That's just the way it is.

34:52

Or her or whatever.

34:53

Them.

34:54

But then, of course, you have

34:56

to have the hero arc.

34:59

Yeah.

35:00

And then you have almost, I

35:02

wouldn't call it superhero, but

35:05

you have the ultimate did

35:08

everything

35:09

for everyone arc.

35:10

where because you went above

35:14

and beyond.

35:16

Because you took on so many

35:18

side quests to help the

35:19

everyday citizens and whatnot.

35:21

There's an ending where not

35:25

only do you take on Bowser and

35:28

defeat him, but Mario ends up

35:31

with Princess Peach.

35:35

Luigi ends up with Daisy.

35:38

Citizenry loves all of you.

35:40

You know who Daisy could be?

35:42

Who?

35:43

Peaches will now technically ex-world

35:45

advisor.

35:46

Right.

35:46

Or, yeah, right hand.

35:48

Yeah.

35:49

So, we have a variety of

35:50

endings that depend upon the

35:52

decisions you make throughout

35:54

the game.

35:58

I think this works.

35:59

Yeah.

36:00

Now, Nintendo.

36:03

If you've listened to our

36:03

podcast before, you've heard

36:05

this spiel before.

36:08

We're going to put it out there

36:09

again.

36:10

Now, at the beginning of the

36:11

episode, we said for the low

36:12

cost of $1,000.

36:14

Or $100,000.

36:16

But, now that we've fleshed out

36:18

the idea, we thought through it.

36:20

What's going on?

36:22

Inflation and the quality of

36:23

the idea.

36:25

Yeah.

36:28

$500,000?

36:29

Because of that, for the low

36:31

cost of $500,000, plus, what do

36:34

you think, 3% of the gross

36:36

profits?

36:37

Yeah, that should be good.

36:38

Well, actually, no.

36:40

Let's stretch this a little bit.

36:41

5% on the so-called physical

36:44

cart sales.

36:46

3% on the digital store sales.

36:48

Yeah.

36:50

And this idea could be yours.

36:52

For the low price of $700,000.

36:56

Right.

36:56

And just keep in mind, I know

36:58

you're a family-friendly game

37:00

company.

37:02

You've always been the family-friendly

37:03

one.

37:04

We understand this.

37:06

And we appreciate that legacy.

37:07

In fact, if I was going to buy

37:09

another game system, I would

37:11

probably still buy a Switch or

37:12

a Switch 2.

37:14

Yeah.

37:14

But, and that's brand loyalty.

37:17

And that should be worth

37:18

something to you when we're

37:19

making this proposal to you.

37:21

See, we are Nintendo loyalists.

37:24

I did have an Xbox at one point.

37:27

But for the most part, Nintendo

37:28

loyalists when it comes to the

37:30

console world.

37:33

Just take that into

37:34

consideration.

37:35

But, even Disney, known as the

37:37

most family-friendly media

37:40

company in the world, now has

37:42

things like Deadpool, Andor,

37:45

and all of these other spin-offs.

37:49

Pirates of the Caribbean. These

37:51

are all darker. These are all,

37:55

you know, teen to adult level

37:58

things. You can do this and

38:00

just say it's not canon. Yeah.

38:03

It's a side story based upon

38:05

the concepts of the 1990s movie.

38:09

Yep.

38:11

It opens up a brand new market

38:13

for you. Now you'll have the

38:15

opportunity to put out grittier

38:16

games to a higher audience

38:18

because you have a game within

38:20

your core properties that might

38:22

have some shout outs to your

38:23

other properties that opens the

38:25

door to do these, these darker

38:27

and grittier interpretations. I

38:29

mean, think of the

38:30

possibilities with your other

38:32

games like Star Fox, Kirby, et

38:34

cetera. I guarantee you, you

38:36

could do a nightmare fuel thing

38:37

with Kirby.

38:38

I mean, that, I mean, you could

38:40

definitely do a grittier thing,

38:42

sir. If they did it right, that

38:44

would make an incredible movie.

38:46

Yep. But they won't. They'll

38:48

make it terrible. And for some

38:51

reason, you can't insult our

38:52

client like that. Well, sorry,

38:55

Nintendo's animation studio.

38:58

Not, not the games division. We

39:00

only care about the games

39:02

division right now.

39:04

So, Nintendo. Hit us up. I

39:07

think that this is a viable

39:09

game idea. And if you're not

39:11

from Nintendo, but you still

39:14

want to leave us feedback,

39:16

feedback@nontopical.com is

39:19

the place to do that. And if

39:21

you do get any value out of

39:23

this conversation, then please

39:24

show whatever equal value you

39:26

want in return, either by

39:27

sending that free feedback,

39:29

or by going to ko-fi.com/nontopical.

39:36

Uh... Kit, do you have anything

39:41

else to add at this point?

39:43

Hmm... Hmm... You know, Lur...

39:48

Oh no... Alright...

39:51

Thanks, that's all we got for

39:53

this episode.

39:56

What'd you say?

39:57

World Premiere on Nontopical.com

39:59

Right...

40:01

Bye everyone!

40:03

Goodbye.