So this is the first day I
think really feels like summer.
Nah.
Why are you not happy about
summer?
I don't like summer.
Why don't you like summer?
It's too hot.
Define too hot, sir.
Well, once there was a day in
summer that it was 117, which
some people won't find that hot,
but that's hot for here.
Yeah, for Connecticut weather,
that's pretty hot.
Oh no, you doxed our location.
They're going to come kill us.
Well, they can go ahead and do
a town-by-town search.
Good luck with that.
Yeah, I don't know.
I think, like right here in the
shade, it's nice.
It's nice.
You know, it's, I think when
you get out and it's like 90 in
the sun, that's where we start
having issues.
But, yeah, I don't know.
Summer is not my favorite of
the seasons.
I too do not like the heat.
And what I always say is, look,
with winter, you could always
put on more clothes.
Exactly.
But in the summer, there's only
so many clothes you could take
off before you're committing a
misdemeanor against the law.
Depending upon your state and
country.
I mean, some countries are
perfectly fine with nudity, but
America tends to have some
issues with it.
Because we're...
Well, the entirety of America
or just the USA?
The United States.
I think maybe, you know, South
America might be more open.
But, yeah, for whatever reason,
we're just like, ah, nudity,
hideous.
Like, not hideous.
I mean, it's too attractive.
We can't look at it.
It's too attractive.
It's too good for us, plebs.
It's too good for us, even
though we're...
We're still human beings.
Human beings.
Yeah.
Delicious human beings.
Among us.
What?
What?
You say among us?
Yeah.
Yeah.
Yeah.
Actually, I was thinking about
Among Us.
I was thinking about Among Us.
You know what Among Us would be
good for?
What?
Like, having one of those VR
warehouse experience things.
I'm serious.
Like, okay, so they have one of
those for Minecraft.
It's not truly VR, even if it's
augmented reality.
Like, this would make a great...
There is a 3D.
There is a VR Minecraft.
Yeah, but that's not what I'm
saying, though.
Like, I'm saying one of those
real location experience things.
Oh.
Oh.
Like, I think Among Us would be
great as something like that.
Yeah, but you can't, like, you
can't turn yourself into, like,
a 3 foot, 6 inch creature.
No, but I'm saying you could
still, like, take the concept
and apply it.
So, like, look, you're using a
giant warehouse to make an
environment and an experience.
So, what you do is you just
make everything twice as big.
Yeah, but then there would have
to be a really big warehouse
just for scale.
Do you know how big the warehouses
are?
But the point is that you have
projection mapping.
It's not VR, but you have
projection mapping on the
surfaces and stuff.
And then you have the little
stations where you have to do
the things.
You have to do the safe, which
sucks.
I mean, there's no safe unscilled,
though.
Yeah, but that's not the point.
I'm saying whatever.
I'm using examples.
Or like where at the beginning,
they're all like,
here, each of you has a key,
and here's some other things
for your tasks.
Make sure that you go and do
the keys.
And then the killer or killers
or imposters are given...
The fake tasks.
Some kind of...
Well, they're also given some
kind of thing that gives haptic
feedback.
So they get close enough to you,
and they press a button,
and then you start feeling a
stabbing in your back, and then
you fall over.
Like, you have to fall over.
Like, you're dead.
Yeah.
And then once somebody finds
you, then you walk off the
floor,
and you watch the rest of the
game from, like, cameras.
You see, it's perfect.
How would they have to set up,
like, a camera system and an
admin map system?
Yeah, but that...
How would you do that?
So...
That's easy.
That's so easy, especially the
admin map.
Are you sure?
Yeah.
You just have everyone that...
Like, you give everyone a
little badge, and that has a
little chip in it.
Hmm.
I mean, that's how a lot of
stuff works these days.
Yeah, but it can only update
when you're in a specific area,
though.
So you have sensors in those
specific areas to pick up the
badge.
It's not that hard.
Now, granted, somebody could
cheat and throw their badge
away, but...
What if someone vents?
Then what?
Well...
And how would you do venting?
Well, the venting, I think you'd
have to have, like...
Realistically, the vents would
have to be tunnels.
But with vent covers over them.
And keep in mind, you'd still
have...
But then everyone could hear
you moving in them.
Then you just have to be good
at your job, don't you?
Or they come up with some other
kind of mechanic, like, where
instead of vents,
there's secret doors between
rooms.
That only the person with the
imposter flag on their badge
can access.
Like, and I mean flag, like,
digital, like, on the chip.
Nah.
So then, like, they walk up to
this secret door, and, like,
they're told in advance,
okay, this is the symbol for
the secret doors, even though
everybody will figure that out
anyway, eventually.
But the point is, is that, like...
Or you could just have them be,
like, lockers, so they kind of
look like vents.
Yeah.
What I'm saying, though, like,
could you imagine...
Okay, so just picture it for a
minute.
You go to this place.
You're annoyed at first.
You go in, like, you have to
wait at the desk.
They have to sign you in.
They have to assign you to a
group if you go by yourself.
Otherwise, you're probably part
of some annoying kid's birthday
party,
which in which case you don't
want to be there anyway.
You actually physically want to
murder the kid.
I mean nothing.
But point being, like, at first...
At first, you're, like, you go
to this place.
It, like, looks like a normal,
like, carpeted place.
So you check in.
They give you your badge.
You get led into the back room,
and then they kill you.
Yes, exactly.
End of experience.
No, but what happens is...
That's the most realistic among
us experience ever.
They get you together with the
group, and, like, they have
some secret sign
for the two or three people
they mark as imposters.
Like, they're obviously not
going to tell them in front of
the group,
and they're obviously not going
to pull them aside from the
group
because that would be too
obvious.
So they have to have some kind
of secret sign.
Or you could just pull everyone
aside from the group.
Or what you say is, like, okay,
you have this, like, haptic
vest on.
If your vest vibrates three
times, you're an imposter.
If it vibrates once, you're not.
Pretty straightforward.
Yeah.
Okay.
But you have everybody gear up
with these, like, haptic vests.
But the haptic vests are the
same colors as the imposters
from the actual game.
Or not imposters.
Crewmates.
So you have, like, a dark blue.
You have a light blue.
You have a yellow.
And...
Damn.
And you're given a bunch of
stuff.
So you're given, like, a badge.
Because, like, instead of swipe
card, maybe, like, you have a
badge reader thing you have to
do.
I mean, it is, like, an ID card
that you swipe.
Yeah.
And you need the ID card for
enter ID code as well.
Yes.
So, so they give you a badge.
They give you, like, a little
signaling device.
You also need a wrench.
Don't forget a wrench.
Oh, I don't know about that.
But they give you a signaling
device.
Where if you spot a body, you
press the button.
And it automatically plays the
meeting noise over the loudspeakers.
And everybody has to come to
the meeting space.
Wherever that is.
Then you have a list of tasks.
Maybe they give you, like, a
little tablet with it.
So it updates in real time as
you get it done.
I mean, yeah, in the game they
have phones or tablets.
Generally, they use the tablets
for, like, building and stuff.
Right.
So you, like, because some of
the tasks are going to require
a tablet, like, trying to get a
better signal.
Which I'm sure they can
accomplish with technology.
Yeah.
But, so you get suited up.
You don't know who the imposter
is.
Plus the map means the tablet.
Right.
Yeah.
You get thrown into a
completely realistically built
environment.
So if it's supposed to be, like,
a spaceship, you feel like you're
enclosed in the spaceship.
I wonder how you make it feel
like it's rumbling.
Are you going to, like, shake
the entire room?
Yeah.
Like, maybe you have actuators
underneath.
Or, like, you...
Yeah.
And I think you'd have to have
more signaling than the game
does.
Because in the game you have
the heads up display.
Like, you have the game
interface.
The hut.
But, like, with a real world
location, what you'd probably
have to do is, like, have signs
strategically placed.
Like, even digital signs.
So, like, when stabilizers get
taken offline or something, you
see, like, the stabilizer light
flashing.
I mean, you can just have
lights all over the area that
turn red.
That too.
I mean, you're going to need
lights.
What, are you going to have
them flying in pitch darkness?
This is true.
But I think you'd have to also
make sure that you have, like,
maps of the entire area, like,
on every wall.
So that people can more easily
find their way around.
You can just use the tablet.
Yeah.
But the point is, you also want
people to be able to run to
places as quickly as they can
without having to be staring
down.
Because if you're looking down
at a tablet and you're running
really quick, chances are you're
going to run into someone.
Well, you know, that's just too
bad.
If you die, that's too bad.
Well, think about, like, so you
step through, like, after your
briefing room, you step into
the actual spaceship.
The doors close behind you and
they're like those, like, you
know, those horizontal doors
that slide closed and go funk.
Yeah.
And now it just looks like you're
on a spaceship.
And you start going through
your tasks.
You start, like, running around
trying to get stuff done
quickly.
And all of a sudden, like, and
the first person's dead.
You're like, oh, my gosh.
I have the perfect idea for how
all the ejecting and how you
get into it and stuff.
Okay.
Go for it.
So you have a room off to the
side next to one of the rooms.
I don't know which one.
I don't know which one would be
good.
Maybe that one hallway that's a
little electrical because that
just is there.
So maybe you could have it
there.
Okay.
And then you have the little
drop ship room.
And then there's cameras, like
in laser tag rooms, where you
can see what's going on.
So then when you die and your
body gets reported, you go back
to that room that you started
in.
And then it's also, it also,
the entrance looks like an airlock.
So that's where you eject
people to.
I think we can make this a
little bit more fun.
So let's say that your drop
ship is downstairs, let's say,
for example,
compared to the rest of the set.
And you have to walk upstairs
to get to the main station.
Or there's an elevator.
That's what I'm, but what I'm
saying is, so from the meeting
room,
you have like a hatch.
Yeah.
That you open up when somebody's
been voted off.
And it's like a slide.
But the slide is actually like,
it's lit.
And it's a blue screen colored
slide or a green screen colored
slide.
So that as they're sliding down,
you see like the animation up
on all the monitors of like the
person flying out into space.
How cool would that be?
Yeah.
And then they have to watch
from the drop ship from that
point forward.
But I think that would be
awesome.
Especially if there's a way to
like start to induce panic.
Yeah.
Like if you start to like
really get into it.
I mean, imagine if the lights
go down.
Then you have to use a
flashlight.
That would be amazing.
Like you have to figure out how
to use the tablet to turn the
flashlight on.
Yeah.
That would be really
atmospheric.
And like comms goes down.
And then your, your tablet
stops working.
How sad.
Wouldn't that be unfortunate,
you know?
That, that would be incredible,
actually.
Yeah.
That, that would be really good.
I think though, like you'd have
to build lighting into people's
vests or something.
So that there's some lights.
So that people won't like get
hurt.
What?
And maybe like.
Well, the lights will just get
turned down a lot.
So that you can barely see.
Yeah.
And obviously clearly marked
exits.
Yeah.
But yeah, I think.
And maybe signs above all the
rooms if you want.
Yeah.
But I think that, I think that
this could be a truly amazing
experience.
Now, unfortunately, it's just,
it's an indie game company that
I don't think, I don't know if
they'd be able to do that.
Inner Sloth.
Inner Sloth, look, we're giving
you this idea.
I won't say for free.
Just, just give us, you know, a
percentage of the overhead.
That's all we're asking.
You know, the Among Us
experience.
Now, the only issue is though,
you're going to have like dumb
kids.
Like, you're, the people
running the show have to be
given some guidance.
Like, hey, group the little
kids together and let them be
dumb.
Group the teenagers together.
Group parents with kids.
Let the kids, make the parents
the imposters.
You know, make the parents the
imposters like 90% of the time
so they get to kill their kids.
It's a great, it's a great
bonding moment.
I thought of how you could, oh
wait, no, you already said how
you could decide if they were
imposter or not.
But you could just have it show
up on the tablet and other
people compete.
Yeah, I think that it should
truly be randomized anyway.
Yeah.
Like, there's not going to be
any assignments.
And you'd probably only have
one space to play in.
Like, because having multiple
spaces would be a little bit
difficult.
Yeah.
And there would also have to be,
like, a, well there's already a
natural time limit in the game,
isn't there?
Uh, only for hide and seek.
You'd have to have a, you'd
have to build a time limit into
the game of some kind.
Like, you must get all your
tasks done by this time or the
ship explodes.
Yeah.
You know.
But that'd be sad,
unfortunately.
Yeah.
Also, I don't think you should
let there be 15 people.
It might be a bit much, yeah.
You might have to, like, at
most a group of 10.
But I think you have to be
strategic with the groups as
well.
Like, obviously, if it's
families, like, it's a party of
people where it's, like, ages
40 to 5.
Okay, fine.
But for, like, things that are
not events, like, where
somebody just shows up on a
random Tuesday night,
you know, it might take a while
to build the right types of
groups.
But you gotta build like groups.
You can't build, like, a group
of, like, 5-year-olds and then
one 20-year-old.
For a variety of reasons.
Also, a random thing.
There must...
This is requirement.
There must be a dress-up
station where you can put on
funny hats.
Obviously.
Yes.
That is genius.
Gen...
Sir, I shake your hand.
I know people can't see us
shaking hands, but we're
shaking hands.
That is a brilliant idea.
I mean, you gotta have the one
smart person wear the fedora.
I mean...
The only thing is that that
does increase...
Uh... increase the overhead on
the place because then you have
to have cleaning services for
the hats and stuff so that
people don't, like, share lice.
I mean, you have to clean the
area anyway.
Don't you?
Yeah, but that's not the point.
Oh, and obviously the play area
does not have any actual
functioning bathrooms.
Like, you don't want, like,
somebody to be, like, in a
bathroom and then, like, the...
Could you imagine the imposter,
like, busting in on somebody
when they're actually using the
bathroom?
There's all sorts of rules
there that ain't, like...
Like, you can't do that.
Yeah.
That's not allowed.
That's terrible.
Terrible.
Yeah.
Well, it's scalp, so there's
not any bathrooms anyway.
Yeah.
But I think this as a real-world
experience would be amazing.
By the way, this was not where
I was planning on going with
our conversation.
I was going to be like, hey,
like, let's come up with, you
know, backstory that's better
than the standard Among Us
backstory.
But no, this is actually...
We're on to something.
This is, like, cash money.
Cash money, except not because
everyone thinks it's dead.
We could make bank...
Oh, yeah, everybody thinks it's
dead, even though, according to
my sources, and by my sources,
I mean you, Kit.
According to my sources, Among
Us 3D is the next great cash
cow of content.
It takes a while to get enough
people.
Look.
I'm telling you, all you have
to do is this.
You do it as, like, a pop-up
thing.
Yeah.
That's all they'd be able to
afford.
So what you do is you find,
like, abandoned malls.
You know how many abandoned
malls there are right now that
you could lease, like, for,
like, you know, a week?
Malls would be perfect!
Because you have the previous
stores where you could, like...
Those would be your rooms, and
then you have, like, the big
mall hallways.
Well, then you might as well
just make it a custom map.
Make what?
You might as well make it a
custom map.
Well, yeah.
Like, either a different polis
or a new spaceship.
Yeah.
It doesn't have to match the
layout perfectly.
What I'm saying is, though,
like, you find facilities that
work.
And that way you can bootstrap
it super cheap because, like,
you do want...
You do want...
Like, and it's in, like, East
bumfuck nowheresville.
You know, like, Kansas.
Like, just, like, in a field in
the middle of Kansas somewhere.
And you heavily advertise it in
that area.
And you use, like, IP address
geolocating so that, like,
other people don't get the ads.
So only people in that area
know about it.
Well, I know what would be
funny.
What?
If the people in that area...
If two people went there and
once the game starts, one of
them turns to the other and
goes,
Well, we're not in Kansas
anymore, man.
That would be great.
But then what you do is you
force everybody.
Okay?
Because this is the first time
this experience is going down.
This is how we build it up.
You force everyone to check in
their phones before they can
come in.
So they have to leave their
phones at the desk.
You're not allowed to take any
video.
You're not allowed to...
I'm telling you, no publicity.
No text.
The outside of the place, like,
just looks like a warehouse.
Doesn't say Among Us Experience.
It just says, like...
Well, I know what you could do.
What?
You could just put Mira.
Yeah.
And then no one would know.
Except for the people who claim
on us.
Yeah.
The only people who really know
what this is.
Yeah.
So you just put Mira...
Not even Mira HQ.
Just Mira Co.
Yeah.
Well, Mira HQ is just the name
of the headquarters.
Right.
It is called Mira Co.
So...
Or Mira Inc.
But you...
But maybe, like, you have it,
like, somehow, like...
In a weird font.
So it doesn't just, like,
initially look like Mira.
Yeah.
Because Mira would be too clear.
But the point is...
The first time it happens...
You make it so nobody's allowed
to take any video from inside
the thing.
You have no decorations
whatsoever.
So, like, when people come in,
it's just a plain-ass lobby.
And it's not until they've
turned in their phones...
And they get into the game
rooms...
That they actually get to see
what it's like.
And what you also do is you
invite just, like...
Maybe one or two key Among Us
influencers.
Okay?
But you don't tell them what it's
about.
You just tell them...
Hey, look.
We here, InnerSloth, appreciate
what you've done for the Among
Us community.
Like, you've built the number
one mob.
Or you've, like...
You know, but only, like, one
or two of them.
And we'd like to bring you to a
special facility...
And have you check out
something.
You know?
So you just make it seem like
it's a normal, like...
Influencer, like, gets to go to
InnerSloth headquarters type of
thing.
But it's not InnerSloth
headquarters.
But it looks boring-ass when
you walk through the door.
So there's nothing.
And then you're told up front,
like...
Here, we're going to give you
these things that you're going
to need to make sure that you
have access and everything.
So they give you, like, a card.
They make it seem like you're
legit going into, like, a
business place.
So you have to get, like, a
temporary photo ID.
And that's where you get your
card.
And then they take you into the
prep room after that.
And the prep room is walled off
in such a way that nobody in
the front can see it.
Like, it's around a corner.
So, like, you see the doors
open up.
And you see them go around the
corner.
And that's all you see.
And then...
That's where...
The vests come into play.
That's where you're given your
tablets.
That's where you're given all
the stuff that you need.
Comically large megaphone.
That's where the hat room is.
Yeah.
And then you make it so that,
okay.
Look, this is a special one-time
event.
We got to keep this on the down
low.
So here's the deal.
Can't talk to the people in the
lobby about it.
When you get back home, as an
influencer,
like, the minute you get into
the parking lot,
you can talk about it all you
want.
Yeah, but they'll have no video
evidence.
But you'll have no proof.
But what InnerSloth will do,
in lieu of the influencers and
other people who come there
having proof,
InnerSloth will tell them,
use such and such a hashtag if
you're going to post about this.
Okay?
And what InnerSloth will do is
they'll take either a pre-produced
video.
I mean, you could just take the
video of all the devs playing
it.
Yeah, exactly.
But you take a video that they've
already prepared,
and you do it as, like, a 20-second
teaser.
And you could have it be a
short.
They do shorts sometimes.
Well, 20 seconds is a short.
Yeah, exactly.
That does make it.
And then you say, like, coming
soon to somewhere near you,
or coming soon to a...
Nowhere near you.
Coming soon to a bean outlet
near you.
And then what you do is you
just have that slowly move
around the country.
Or you could be coming soon to
planets near you.
There you go.
That's the catch line.
And what you do is, though, you
slowly move this single, like,
group around the United States
conducting this thing.
They go to malls.
They go to warehouses.
Whatever they need to set it up.
But it's very limited
advertising.
It's not advertised, like,
truly globally online.
It's advertised, like, locally.
Like, you start seeing ads,
like, hearing ads in podcasts
that are based on IP address.
Mira, quote, wants you, is
looking for applicants in our
area.
You know, and you make it seem
like a job application.
That's perfect.
You know, come and experience,
you know, our testing protocol
to see if you qualify.
So you do all of these, like,
underhanded ads.
Or maybe, like, if somebody's
playing Among Us or Among Us 3D
and it's coming to their area,
they'll notice, like, just,
like, a random thing blinking
in the levels that wouldn't
normally be blinking.
And when they press it, it's
like, you've been invited.
You know, and that's how you
slowly build up the hype.
Like, so as it travels around
the country, like, people are
like, dude, have you seen this
thing?
And eventually you start
allowing video.
You know, maybe not the first
time, maybe not the second time.
But, like, eventually you start.
I mean, you gotta start
sometime.
Otherwise, no one will hear
about it.
Right.
So eventually, like, after the
second or third time, you start
allowing video.
Like, people are allowed to,
but at your own peril.
Because if someone walks up
behind you while you're being
an Instagram celebrity or
TikTok celebrity,
you're liable to get stabbed in
the back.
You know, at that point, it's
just your own fault.
Yeah.
And then, like, once it's a
known thing, then you can start
to have more semi-permanent
locations.
If they have the money.
Right.
And if not, hey, it was around
for, like, six months.
People who got to enjoy it
enjoyed it.
And it was a minimal business
expense.
You can write it all off for
the taxes.
Look, we're giving you a solid
plan here.
We've given you the business
plan.
We've given you the marketing
plan.
But we haven't given them the
blueprints.
How much would you charge?
How would we do the pricing
scheme for this?
Would you do per play?
Or would you do, you get to
play for so many hours.
But then that's limited by the
number of groups that you can
have go through.
Hmm.
I feel like it would be per
play if it's popular.
Yeah.
I think, you know, what would
be a viable amount to charge
for that?
Let's say it's a 15-minute
experience.
Well, that's not enough time.
I don't know.
Maybe it is.
Who knows?
The average Among Us game?
Do they take 15 minutes?
I feel like they take, like, 30.
All right.
Maybe it's 30.
Well, also, they've got to do
some playtesting first.
And they might have to build a
mechanic that, like, maybe
takes away time for some reason.
Like, maybe for every crewmate
that gets taken out, like, time
gets reduced.
Like, so for every person that
gets killed, you lose five
minutes.
Or you could have it be that
the imposters can complete
tests.
And then that, when they
complete a test, it reduces the
time.
But that's not in a normal game,
so.
Right.
But you're translating.
You have to make something that's
true to the essence of the
original game.
Like, you have to have the vending
machines that have, like.
And by the way, you can order
stuff from the vending machines
for free.
That's part of the experience.
But they have to be labeled the
exact same.
So it has to have, like, the
milk with the almond on it.
Oh, no.
Not energy.
Not the energy drink.
Yes.
Do you want to know what the
energy drink does?
What?
It's side effects.
Effects include vomiting, nausea,
and a chance of a heart attack.
That's not going to be true to
life.
But, like.
But I'm.
Just be Gatorade, but with a
different thing.
But energy, canonically, you
can.
One of the side effects is a
heart attack.
Okay.
But the point being, I think
there needs to be a mechanic
that will make, that will
encourage people not to just
take their time.
I think if you get an imposter
off.
So if you remove an imposter
from the equation.
You get more time.
Then it adds three minutes.
So it takes away five.
So there's still, you're not
getting everything back.
There's always, like, a cost to
losing.
Other than just losing.
Right.
So I think, though, that to me,
that is something that, as much
as I get annoyed with Among Us
sometimes, and as much as I
hate acknowledging that the
only reason that my YouTube
count is going up right now is
due to shorts tied to Among Us.
This idea.
Maybe it's Innersloth.
Maybe Innersloth partners with
somebody.
Yeah, that's what they normally
do.
But this idea.
If it's done right.
If it's ramped up slowly.
So there's two good things
about having, like, the secret,
the more secret versions before
you really start advertising.
One, it makes Mirror look
sketchy.
Makes it look sketchy.
That's one.
I mean, Mirror is sketchy.
But two, it gives you the time
and effort you need to take
your core rules that you've
maybe tested with, you know,
some focus groups.
You've maybe tested with your
engineers or whatever.
But it allows you to test it
with real, like, world
scenarios without it getting
super hyped right off the bat.
Because the last thing that you
want is a situation where, oh,
we thought this worked great,
but the tablets don't function
when you have, like, everybody
running around all the time.
Yeah.
Or, oh, if a tablet breaks, we
need to know to give somebody,
like, a replacement.
They have to have a replacement
station.
You know, like, all of the,
what happens if a kid trips and
falls and scrapes their knees?
How do you have somebody from
the staff come in?
I mean, there's a med bay.
Yeah.
But how do you have somebody
come in and have it, make it so
that they can seamlessly get
the person out without ruining
the experience for everyone
else?
Secret doors.
Well, yeah.
Use them.
But those are the things that
stop.
Cross.
Those are the things that you
have to plan for.
So, like, what happens if the
technology for sensing people
fails?
How can you then, like, can you
flip a switch instead of it
being sensors in admin where
you're seeing, like, sensor blips
of people?
Can they just immediately
change the screen to be a video
feed of, like, four video feeds?
You know?
So, you got to have backups and
stuff.
And having real world, like,
two or three, like, weeks of
real world stuff to go through
it with people before you
heavily advertise, before you
allow people to take video, all
of your bugs are worked out.
Nah.
And then people are going to
start, like, really, people are
really going to start, like,
getting the hype at that point.
You know?
And then you start advertising
more.
Yeah.
Also, for each side winning,
you have the sound play and
have the lights either go red
or blue.
Okay.
Because, yeah.
That sounds good.
I mean, that makes sense.
That makes a lot of sense.
Yeah.
So, if the crewmates win.
And then obviously say which
side won on the tablet.
Yeah.
If the crewmates win, then you
get the crewmate win noise.
And if you, if the imposters
win, then the imposters
celebrate, you know?
Yeah.
And obviously, like, on your
way out, you should have, like,
an area where you can take
selfies after the embargo's
over.
So, after that two or three,
like, initial runs where you're
banning photos.
Then, like, you have to have a
photo station of some kind
where you can get, like, you
can have a staff member, like,
take your picture on your cell
phone.
Like.
I mean, in 3D, there is an area
before the game where you can
take pictures.
Yeah.
Yeah.
But this is your real self in
an Among Us costume.
Yeah.
Or, like, kind of an Among Us
costume.
Yeah.
Yeah.
So, I think that, obviously,
like, once the, the curtain has
been lifted and once the mystique
is over, then you can take the
lobby and make it actually,
like, decked out like it's a
Mira, like, hiring facility.
You know, like, you, like, you
actually have, like, things
tied to Mira in the lobby.
And maybe some hidden lore.
The point being, Inner Sloth, I'm
going to email this podcast
episode to you.
Are you?
Yes.
So, Inner Sloth, I'm going to
send you an email with a link
to this podcast.
Please send this to your
creative team.
Email us at feedback@nontopical.com
to let us know what you think.
And the rest of you listeners,
do the same, too.
Email us at feedback@nontopical.com.
It costs nothing.
But also, if you get value out
of the show, we appreciate
value in return.
We like good art.
We like good music.
We like jokes.
We like emails.
But do you know what else we
like?
Money.
And it's not to say that you
should feel obligated.
But it's to say, if you've been
thoroughly entertained, and
that's worth a dollar to you,
give us a dollar.
If you've been thoroughly
entertained, and that's worth
like $10 to $20 to you, then
give us $10 to $20.
Because, you know, we don't
necessarily love walking in the
80 to 90 degree heat and just
chatting.
You know, we're not doing this
to make money.
We are doing it because we
enjoy having these
conversations and having weird-ass
ideas.
But if you're entertained by
those ideas, it doesn't hurt.
It definitely won't hurt us.
I mean, it might hurt you if
you misplace a zero or a
decimal point, but that's on
you.
Yeah.
If you type $100,000 instead of
$100 in PayPal, and by $100,000
I mean $1.00 as in a dollar.
But if you misplace a few
decimal points, that's on you.
We're not giving it back.
I'm just saying.
Probably.
Probably not.
Anyway, so Inner Sloth, let us
know what you think, and get us
an invite on the first playtest.
We'd love to be there.
And then we'll talk about it on
this podcast, because we have
30 listeners.
Combined across all of our
episodes.
Alright, well that's all for
Non-Topical.
Bye.
Bye.
Bye.
Have a good life, everybody.
Until the imposter experience
comes to a broken down mall
near you.
Until the imposter strikes back.
Bye.
Bye.